Cynthia Vaskis
SLM521 Spring
2004
Dropin #2 Assignment
File: drp2Hint.htm
Lesson Title:
Math Calculations to Rotate an Object in 3D Space - Hint – Rotational exercises
answers
a) The final triangle Point vectors are Point 1
= (x1, y1, z1) = (1, 1, 1), Point 2 = (x2, y2, z2) = (2, 2, 2), and Point 3 =
(x3, y3, z3) = (1, 1, 2).
b) The final resulting triangle Point vectors
after rotating the triangle +/-180 degrees about the X axis and then rotating the
resulting Point vectors +90 degrees about the +Y axis and then the resulting
Point vectors -90 degrees about the +Z axis leaves the final position back
where it started with the original Point data.
If you did not arrive at this solution then you performed some of the
matrix operations incorrectly. In this
case, if all the rotational matrices were multiplied together the result should
be the Identity matrix. The Identity
matrix has all ones down its diagonal (top left to bottom right corner) and
zeros everywhere else in the matrix. The
Identity matrix does no rotations or transformation of any vector since it is
like multiplying a number by one.
