Sarah Nies

LS 521WMC

2/26/02

Article Critique

Computers and Art Education

 

In his article entitled, “Computers and Art Education”, Jonathan Matthews makes a strong argument for the integration of Art and Technology, citing nine different categories of reasons why the field of art is appropriate for the use of computers.  He begins by stating the initial stereotypes of most people that art is qualitative while computers are quantitative and then refuting that statement by referring to the modernization of computers for the purpose of being “user friendly”.  He goes on to say how computers have learned the visual language of the artist and that the art teacher  should make every effort to utilize them.  He lists how computers are easy to use, versatile, relevant to the idea of an artist, the depth of student interest in them, their status, instant access, their use as a creative tool, that they are a medium for experimentation, and finally a key to commercial employment.  The two that I found the most interesting were the relevance of computers as well as their experimental possibilities.  Jonathan states how the artist has always been a person working in the latest media, opposing the scorn of those around them because they have a vision for the future.   Also, the ease with which one can experiment with their artwork and still have “safe” copies, makes it tempting for even the most timid.

I react to this article mostly on the level of being an artist myself and realizing the numerous possibilities that there are for the development of art through the use of technology.  I am always hesitant to take the next step and move to the more technology-based art forms, but I find that when I do, the world that is opened up to me is fascinating and beyond my imaginings.  It is a lot to take in when you think about the future and how likely it will be that all art will be linked to technology and, in fact, based on it.  I like the idea of basing my art on the computer where I can experiment with my art and not worry about destroying it, that I can get a perfect copy without having to start over again, and that I can make visual realities of my artwork that soar beyond my wildest dreams.  It is true that the artist is always challenging and commenting on the world around them and the computer is such a marvelous tool to use.

Matthews, Jonathan C.  (1997).  “Computers and Art Education”.  Eric Digest

 

 

 

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ERIC_NO: ED410180

TITLE: Computers and Art Education. ERIC Digest.

AUTHOR: Matthews, Jonathan C.

PUBLICATION_DATE: 1997

FULL_TEXT:

Many art educators do not use computers in their teaching. Computers, unlike clay, pigment, and charcoal, seem foreign to

them. Even the word "computer" connotes that these techno-boxes are best-suited for rapid number crunching. For this

reason, computers are seen as tools of the quantitative realm, at the pole opposite the arts. In art, one deals with the

expressive manipulation of visual qualities. This qualitative arts realm is in constant competition with the powerful

quantitative realm. Math, science, aptitude test scores, and other quantitative interests crowd the arts into a tiny corner of the

school week. As long as the computer is seen primarily as a tool of the quantitative realm, it is likely to be regarded by art

educators as alien.

 

If computers ever were enemies of art, this is not so anymore. No longer is knowledge of complex computer languages

required to use a computer. Color, pattern, shape, and line, the qualitative elements of the visual arts, have pushed

quantitative computer command codes into hiding. Graphic designers have recast the face of the computer screen so that

those of us without any computer savvy can --as the experts put it--"plug and play." Now, from the moment we turn on the

machine, we are in a world of imagery. Though some art educators have hesitated to become involved with computers, those

machines have learned to speak the art educators' language. While art educators will continue to work with traditional media,

there are many reasons why they should also teach computer art to their students.

 

EASE OF USE

 

All current models of personal computers come "plug and play." Turn the machine on and the user is greeted with groupings

of icons, small color symbols representing the various software that is pre-installed on the machine. A graphics-outfitted

computer will have one or more icons for its graphic arts applications. With a click of the mouse, a painting or drawing screen

appears with new icons depicting a variety of art media choices: charcoal, ink, oil, spray paint, pastel, and watercolor. Simply

click the mouse on the appropriate icon to choose the medium and instantly the cursor becomes a paintbrush, spray can, or

other tool.

 

VERSATILITY

 

A color laser print of a computer-generated "oil painting" can look indistinguishable from a book or magazine reproduction of

an actual oil painting. But the creative possibilities of computer art go far beyond merely imitating traditional media. Without

formal instruction, one can quickly create surprisingly satisfying images. Of course, as with any medium, expert knowledge

counts for a lot. Studying the graphics software manual allows mastery of the technical procedures that allow even more

control of the software.

 

RELEVANCE

 

Throughout history, artists have always worked in the latest media. Many artists from the past were criticized in their own

times for embracing new media and styles. To refuse to use computers in art education is to increase the probability that one's

students will be left behind, caught on the wrong side of history. The embrace of new media is not a rejection of the old. It is

simply an important expansion of one's creative armamentarium. Art educators need to help their students become competent

in this most powerful visual art medium.

 

INTEREST

 

Perhaps because of their early familiarity with the video screen, children of all ages are interested in computers; many seemed

compelled to use them. Art educators who teach computer art may therefore attract many students who otherwise might

never discover art's riches. Computers might be the enticing door that delivers students into a world of aesthetic possibility.

 

STATUS

 

For a number of reasons, art education is less highly valued by administrators, parents, and society than many other school

subjects. Once administrators, parents, and community discover that an art educator is going to teach their children to master

the creative possibilities of the computer, that art educator may find that his or her perceived relevance and importance have

soared. While there are many intrinsically good reasons to bring computers into an art education program, a significant

extrinsic reward is the increased support and status that the art program may enjoy.

 

COLLABORATION AND PROFESSIONAL DEVELOPMENT

 

Computers are popular and versatile. An art educator who runs a computer lab will find that educators from other curricular

areas may express increased interest in interdisciplinary collaboration. This could lead to the visual arts being integrated

throughout the school curriculum. This increased interaction with peers in various curricular areas could lead to positive

professional development and greater job satisfaction for the art educator. In short, the possibilities for professional growth

are tremendous for a computer-active art educator.

 

ART EDUCATION AND THE INTERNET

 

Through the World Wide Web, an art educator with a computer gains instant access to thousands of Internet sites that can

assist professional development. Type "art lessons" into the search-box of any web browser and the screen will be filled with

a long list of "point and click" titles that lead to Web sites full of art lessons. Most of these lessons have been created and

posted by K-12 art educators. Ask them questions about their lessons via the instant text communication possible with

electronic mail. Need visuals? Many museums have placed their whole collections on the Web. CDs are available with vast

amounts of art on them. Doing a unit on Southwestern art? A class can have an interactive, electronic mail conversation with a

Navajo potter in Window Rock, Arizona. People from around the world with shared interests can carry on keyboard

conversations through on-line "chat sites."

 

A CREATIVE TOOL

 

Making art on the computer is much more than simply imitating images possible in more traditional media. Computer art

applications make it possible to do things that are possible in no other medium. Computers also handle some traditional

graphic arts creative challenges much better than other methods. Thus, they have made these other methods obsolete. The

computer is a great place to try out artistic ideas. An original sketch can be saved, then limitless additional copies of that

sketch can be altered and saved. One can then easily view each of these variations in succession, or display reduced copies

simultaneously on the same screen. To accomplish this same sort of artistic deliberation in traditional media might take

weeks.

 

AN EXPERIMENTAL MEDIUM

 

Artistic daring and experimentation can be increased greatly with a computer, primarily because it is virtually impossible to

"ruin" a computer crafted artwork. Limitless copies can be saved with a key stroke at each point on the creative path. This

allows the artist to branch off and explore risky possibilities that otherwise would not be dared. There is also a key that

allows one to "undo" whatever change one last made to the work. Digital image capture allows the easy mix of photography,

video, and drawing and painting on a computer. Scanners make possible the incorporation of any existing image into the

artist's current computer image, to be transformed in any way the artist desires. While there are many sorts of art objects that

cannot be created on a computer, it is unrivaled as a tool for two-dimensional visual experimentation.

 

A KEY TO COMMERCIAL EMPLOYMENT

 

Virtually all commercial art--illustration, product design, architectural design, industrial design, advertising, publishing and

animation--is now done on a computer. Ten years ago, most of the creative people in these disciplines worked at drafting

tables; now the drafting tables have been replaced by computers. The artist at the computer can simply do good work faster

than on paper. Art educators who fail to teach their students computer art skills limit their ability to win commercial art

employment.

 

We live in the computer age, and vital art necessarily reflects and interacts with dominant contemporary forces. While

continuing to embrace traditional media, art teachers should carefully consider the merits of exploring the educational

possibilities of the computer.

 

REFERENCES AND ERIC RESOURCES

 

Chia, Jane, and Birnie Duthie. "Primary Children and Computer-Based Art Work: Their Learning Strategies and Context."

ART EDUCATION 46 (November 1993): 23-26. EJ 478 538.

 

Dana, Ann S. "Introduction of Technology into the Art Curriculum." VISUAL LITERACY IN THE DIGITAL AGE:

SELECTED READINGS FROM THE ANNUAL CONFERENCE OF THE INTERNATIONAL VISUAL LITERACY

ASSOCIATION (Rochester, New York, October 13-17, 1993), 1993. ED 370 594.

 

Dilger, Sandra C., and D. Craig Roland. PREPARING STUDENTS FOR THE TWENTY-FIRST CENTURY: A

RATIONALE FOR INTEGRATING NEW TECHNOLOGY INTO SCHOOL ARTS PROGRAMS. Position Paper, 1993.

ED 393 729.

 

Gregory, Diane C. "Art Education Reform and Inactive Integrated Media." ART EDUCATION 48 (May 1995): 6-16. EJ 510

833.

 

Hicks, John M. "Technology and Aesthetic Education: A Crucial Synthesis." ART EDUCATION 46 (November 1993):

42-47. EJ 478 540.

 

Kuntz, Margy, and Ann Kuntz. COMPUTER CRAFTS FOR KIDS. Emeryville, CA: Ziff-Davis Press, 1994. ED 389 659.

 

Lebo, Marybeth. AN EXAMINATION OF TECHNOLOGY IN THE ART CLASSROOM: AN ANNOTATED

BIBLIOGRAPHY. South Bend, IN: Indiana University, 1992. ED 351 264.

 

Madeja, Stanley S. "The Age of the Electronic Image: The Effect on Art Education." ART EDUCATION 46 (November

1993): 8-14. EJ 478 537.

 

Matthews, John, and John Jessel. "Very Young Children Use Electronic Paint: A Study of the Beginnings of Drawing with

Traditional Media and Computer Paintbox." VISUAL ARTS RESEARCH 19 (Spring 1993): 47-62. EJ 482 430.

 

Rogers, Patricia L. "Towards a Language of Computer Art: When Paint Isn't Paint." ART EDUCATION 48 (September

1995): 17-22. EJ 515 400.

 

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This publication was prepared with funding from the Office of Educational Research and Improvement, U.S. Department of

Education, under contract RR93002014. The opinions expressed do not necessarily reflect the positions or policies of OERI

or ED.