Copyright Activity
Sherri Shaner
Fall 2003
The original
Fair Use Guidelines covered under the Copyright Act of 1976 do not address any
of the current issues surrounding technology.
When the original law was enacted, the World Wide Web and multimedia presentations
were not even in the vocabulary of educators or lawmakers. For this reason, the guidelines discussed in
the following paragraphs are just that, guidelines. Although the guidelines are not legally
binding, they do represent an agreement between most educational institutions
and copyright holders. Frankly, I found the guidelines difficult to follow and often too
vague for my specific question/scenario.
The following is my best interpretation of the
guidelines with reasons to support my interpretation.
Scenario # 1
According
to the Fair Use
Guidelines For Educational Multimedia students may
create multimedia projects which contain copyrighted materials. Students must use the project for educational
use and must only make two copies of the material, one for their portfolio and
one for their instructor. In addition,
students must credit their sources by displaying all copyright information on
the opening page of their project. They
must also state that the copyrighted material is protected
under the fair use exemption of the Copyright Act of 1976. Since the students are in grade 5, they would not be held to the strict timeline for disposal of
projects.
Scenario # 2
Mr.
Jamweimer must have misread his licensing agreement with the software
company. Most software
companies do not sell rights to buyers, they sell a
license. The software is not covered under the fair use guidelines because the
software license supercedes the guidelines.
Most software companies allow buyers to make an archival backup copy,
but not to distribute it to the whole school.
Mr. Jamweimer might want to consider attending a PTA meeting and giving
a demonstration of the software. Then
maybe the school will purchase a site license and the software will be on every
computer in the school.