Jessica Michaelson

SLM521

May 19, 2005

 

Bibliography of Web Links for Math Concepts in Grades 1-5

 

Summary and Purpose:

 

This bibliography is filled with links for students, teachers and parents to visit in order to help reinforce the math concepts that are being taught throughout the year.  The links are separated into two categories, primary and intermediate.  They then are listed in order by grade level and concept, as they come up in the curriculum.  A brief summary is listed for each site.  These can be used during center time, independent classwork, or for review purposes.  Although directions are listed on each site, it is suggested that these sites be reviewed with the students before use to help prevent any confusion.

 

PRIMARY

 

PATTERNS               

Color Patterns -                        

 

This first to second grade game allows children to complete a color pattern that is made out of marbles.  As the patterns are completed, students can check themselves, and make corrections if necessary.  Once one pattern is completed, the students can move on to a new one.  The patterns grow increasingly more difficult as more and more are solved.  Date visited:  5/19/05

http://nlvm.usu.edu/en/nav/frames_asid_184_g_1_t_1.html

 

 

NUMBER SENSE      

Count the Creatures -

 

If you like catching creatures, this is the spot for you.  Children in first grade can enjoy counting by practicing with creatures in the corner of the screen.  Then, based on the level chosen, they can either write just the number, or the number and the word.  Students are told if corrections need to be made, and then a new batch pops up to be counted.  Date visited:  5/19/05

http://www.abc.net.au/countusin/games/game3.htm 

 

 

Count Us In

 

Riding a rollercoaster is always fun, so there are going to be questions about who gets on first.  First and second graders can put the different children in order on the rollercoaster according to the balloon that they are holding.  Once everyone is seated correctly, a new group of children line up to get on, it may be more, or it may be less.  Date visited:  5/19/05

http://www.abc.net.au/countusin/games/game4.htm

 

 

Catch That Fish-

 

First and second graders can practice counting by two’s in this aquatic adventure.  The number two appears in the top corner of the screen, and students must click on the fish that comes next when counting by twos.  If the correct fish is caught, then keep on going.  If a mistake is made, just throw the fish back and keep on trying.  Date visited:  5/19/05

http://atschool.eduweb.co.uk/toftwood/fishy2s.html

 

 

BASIC FACTS

Hungry Frog-                           

 

Add the problems on the bug in the sky, and correctly attach it to the frog with the matching sum.  If this is done, first and second graders will feed the hungry amphibian and watch it grow, as they begin to memorize many basic addition facts.  Date visited:  5/19/05

http://www.hungryfrog.com/java/javamath1.htm

 

 

Subtraction Bowling –

 

First and second graders learn basic subtraction facts in order to win a bowling game.  As correct answers are given to subtraction problems, students knock down the pins that correspond with the difference.  Eventually, all of the pins are knocked down, and a new round begins as facts are mastered.  Date visited:  5/19/05

http://www.abc.net.au/countusin/games/game8.htm

 

 

MONEY

Spending Spree –                     

 

Students may use their piggy bank, and pick the item of their choice to buy.  Once the item is picked, first and second graders must then choose the correct coin combination to purchase the item that was chosen.  Students are checked as they go along, and can then purchase more items until their shopping cart is full.

http://primarygames.com/Spending%20Spree/start.htm

 

 

FRACTIONS

Name That Fraction                

 

As a picture broken into different sections is shown, students can fill in the correct numerator and denominator to identify the fraction.  First and second graders can check and correct themselves as they continuously identify fractional parts.  Date visited:  5/19/05

http://nlvm.usu.edu/en/nav/frames_asid_104_g_1_t_1.html

 

 

INTERMEDIATE

 

 

PROBLEM SOLVING

Mastermind-

 

Third through Fifth graders can determine how challenged they would like to be in this version of the classic game.  Students will problem solve using the guess and check strategy in order to uncover the hidden color code of pegs that the computer has set up.  Date visited:  5/19/05

http://nlvm.usu.edu/en/nav/frames_asid_288_g_1_t_1.html?open=instructions

 

 

Math Maven Mystery-

 

Choose from the topic of your choice, ranging from whole numbers, to ratios, to measurement.  In this mysterious site, third to fifth grade students can read a story, and then think of all of their problem solving strategies to help find the answer.  Students will have to go through multiple steps to help figure out the correct ending.  Date visited:  5/19/05

http://teacher.scholastic.com/maven/

 

 

Function Machine-

 

Third, fourth, and fifth graders enter numbers into a number crunching machine.  Then, they try to figure out the pattern on the function table so that they can continue filling it in and state the rule.  The guess and check method is the most popular problem solving strategy used here.  Date visited:  5/19/05

http://nlvm.usu.edu/en/nav/frames_asid_191_g_3_t_1.html

 

 

BASIC FACTS

Multiflyer-                              

 

Imagine you are on a space shuttle, and that it is up to you to deliver important information to other sites in the solar system.  Third through fifth graders can guide their space craft through the air with a difficulty level chosen by them.  Each time a multiplication fact is answered correctly, the shuttle moves closer to its destination.  Students master their multiplication facts on this fun journey through outer space.  Date visited:  5/19/05

http://www.gdbdp.com/multiflyer/v02_final/playgame.html

 

 

Math Brain

 

This website offers a variety of games to third through fifth graders to help with a better understanding of basic facts.  From baseball, to bumblebee drops, students will be able to memorize their addition, subtraction, multiplication, and division facts, as well as become more independent on their mathematical skills.  Date visited:  5/19/05

http://www.funbrain.com/brain/MathBrain/MathBrain.html

 

 

PROBABILITY AND FRACTIONS

Spinning for Results-                         

 

Third and fourth graders can practice probability with this spinner game.  Students can create their own spinner or use one that is already given.  When they children spin the spinner, they can then keep track of their results and eventually list outcomes, and likelihoods of events.  Date visited:  5/19/05

http://nlvm.usu.edu/en/nav/frames_asid_186_g_1_t_1.html?open=activiiesl

 

 

Make the Fraction-

 

Third and fourth graders can practice their ability to make fractions on this interactive website.  Once the numerator and denominator are given, students must decide how many fractional parts are in the total, and then how many parts must be used.  This helps for students to truly visualize the fractions.  Date visited:  5/19/05

http://nlvm.usu.edu/en/nav/frames_asid_103_g_2_t_1.html

 

 

Making Fractional Sets-

 

Students in fourth and fifth grade can practice placing fractions on a number line, as well as putting the correct amounts together to make an equivalent fraction.  This guided game is for the very skilled fraction learner, and is full of difficult challenges.  Date visited:  5/19/05

http://illuminations.nctm.org/tools/fraction/fraction.asp#ft

 

 

Making Fractions, Percents & Decimals-

 

Students can change the values of the ratio in order to better understand fractions, percents, and decimals.  Fourth and fifth graders pick the ratio of their choice, and then see how the three items look different when it is changed.  Students are able to better visualize fractions, percents and decimals, as well as determine if they are closer to 0, ½, or 1.  Date visited:  5/19/05

http://Illuminations.nctm.org/tools/tool_detail.aspx?id=11

 

 

GEOMETRY

Billy Bug Coordinates-              

 

Billy is hungry, and it is up to fourth and fifth graders to feed him.  By plotting the coordinates that are listed, students must find where to drop Billy in order for him to eat his much desired grub.  This is a timed activity, to see how quickly students have mastered the art of plotting points. Date visited:  5/19/05

http://www.oswego.org/ocsd-web/games/BillyBug2/bug2.html

 

 

Tangram Puzzles-

 

Multiple polygons are identified, and it is up to the skillful eye of fourth and fifth graders to figure out the shapes that create them.  In this activity, students must manipulate tangrams on the screen in order to create as many shapes as possible that meet the description that is listed.  Date visited:  5/19/05

http://standards.nctm.org/document/eexamples/chap4/4.4/part2.htm

 

 

Attribute Trains-

 

Fifth graders must find the next shapes in various patterns by looking at the attributes in all of the polygons that precede them.  Children must pay attention to sides, angles, colors, and the numbers listed on the shapes as well.  Date visited:  5/19/05

http://nlvm.usu.edu/en/nav/frames_asid_271_g_2_t_3.html?open=instructions

 

 

Geometric Pool-

 

Playing pool is lots of fun, and in this game, fifth graders can learn as well.  As students practice their billiard shots, they also practice their ability to measure and add angles that measure 45 degrees.  Students must problem solve and measure accurately to make successful shots.  Date visited: 5/19/05

http://Illuminations.nctm.org/tools/tool_detail.aspx?id=28