MODULE ONE OBJECTIVES

At the end of this module, participants will be able to:

  • discuss SCORM, learning objects, and 508 compliance and explain how they can affect the development and production of elearning activities and courses
  • outline a set of benchmark standards appropriate for online portfolios and plan a class portfolio
  • build a portfolio site and page
  • work with tables and images to lay out a Web page
dreaming online

How To:

  1. SHOW ME!--Downloading Programs from Internet
  2. SHOW ME!--Creating Site Folders First
  3. How To Create an Online Portfolio Part 1: Create Site folders
  4. How To Create an Online Portfolio Part 2: Building a Home Page (Text, Tables, Images, Color)
  5. How to Create an Online Portfolio Part 3: Create Additional Pages and Hyperlinks
  6. SHOW ME!--The Portfolio's Basic Structure viewed in Mozilla
A Note on the "How-To" series.

They are designed to get across very basic information--the least you need to know. If you are completely new to this, you obviously cannot in an hour or two compete with a number of the expertly designed professional portfolios you are likely to encounter in your benchmark critique exercise.

But you are not expected to.

And competing with professional design is not the point here. The point is to learn (if you do not have them already) the minimal skills necessary to create Web learning activities. And the class portfolio functions as one of the key prompts to acquire those skills.

No doubt, some of you with experience in Dreamweaver, Fireworks, Photoshop will be able to design something far nicer looking than what these instructions will provide. If so, you are encouraged to do so. (One of the exciting things about community learning is how much we all can learn from one another.) But don't lose sight of (or miss the point of) the benchmark critique assignment and the collaborative class exercise in determining the assessment rubrics for portfolio design.

The Portfolio

As you've no doubt already read in the OTL 502 Read Me First, this class is structured around each participant creating an online portfolio that hyperlinks to:

  • three learning activities/lessons/tutorials
  • benchmark portfolio critique
  • development notes
  • compilation of best Discussion Board posts on the "Technological Context".

The primary conceit of this class is that building such a portfolio requires the same basic practical skills required by teachers/designers/developers of online learning.

Yes, Online Learning Platforms increasingly offer the tools of "Content Management" systems whereby the instructor can simply use a text input box to upload material and the program converts it into browser readable HTML.

But it is our view that the instructor/designer/course developer who wants true control over building online learning activities needs to be able to work beyond (as well as with) online learning platforms and content management systems by using basic Web technologies.

If such an instructor/designer works at a small institution with no instructional designers available, such skills will be crucial.

If such an instructor/designer works at a large institution or organization and has access to programmers, Flash developers, and the like, then having a few basic Web skills of his or her own will help the instructor/designer make better decisions about how to use and manage such resources.

Software You'll Need

When the OTL series was first envisioned, the assumption was that for OTL 502 we would require no textbook, but instead require the Dreamweaver/Fireworks package, which then could have been purchased from Macromedia for around $99.00 (academic discount). Recently, however, Adobe bought Macromedia and significantly increased the price. Currently, JourneyEd is selling just Dreamweaver alone (CS3) for $199.00. And currently, Fireworks is not for sale individually. You have to get the entire CS3 Suite.

So we are not requiring Dreamweaver. Still, if you are truly interested in learning how to design/develop/manage Web sites, there is no better software on the market. And if you already have a copy and know how to use it, by all means use Dreamweaver and/or Fireworks for the development of your online portfolio.

The first three pieces of software you will need are a Web editor, a Graphics editor, and an FTP program.

We should emphasize: if you already have programs that do these tasks and you know how to use them, by all means continue using them. The software we suggest below is selected because it is free and pretty good; and learning how to use them will provide transferable skills should you decide to move to better (and more costly) software in the future.

The best free programs we could find:

    1. Web Editor: Mozilla Composer
    2. FTP Program: FTP Commander
    3. Graphics Editor: PhotoFiltre

We've tested these programs and have written some very basic instructions for them.

Note 1: For a Web Editor, we seriously considered the Open Source program nVU. But as of early fall 2006, it was still in 1.0 stage, and we haven't seen any improvement or additions to the software in over a year. nVu is very similar to Mozilla Composer. And it has better site control tools. That said, we feel comfortable that Mozilla Composer will be around for a long time. So we went with that.

Note 2 Later (module 4), you'll need to get additional software, which may include: Quicktime, iTunes, Goldwave, Camtesia (30-day trial), and others...

Introduction

The technology of online teaching and learning is a constantly moving target. For that reason, it is important to put various technical skills in context--understand why they are important and how they may evolve.

Understanding how they may evolve requires understanding how they fit into the larger scheme of things.

And understanding how they fit in the larger scheme of things includes understanding not just basic learning theory and its application to online environments (which we covered in OTL 501), but also understanding:

  • the nature of learning objects
  • the difference between a learning object and a learning activity
  • SCORM compliance
  • 508 compliance and Universal Design
  • LMSs, or the Online Learning Platform

All of the above provide part of the context for the "how-to."

Without question, our primary focus in this class is "HOW TO DO STUFF."

We want to make certain that all participants leave this class with the minimal skills required to create basic learning activities using multimedia and Web technologies.

But we won't ignore contexts.

In OTL 501, we tried very hard to provide the theoretical and pedagogical context for creating online learning activities.

Here, in OTL 502, we will actually create online learning activities AND we will try very hard to provide a technological context for those learning activities.

This is not a class on how to use and create metadata, or the technology of converting learning activities into learning objects. But you should know about these things and how they affect what we do.

The Least You Should Know About Learning Objects

From Wikipedia, the free encyclopedia

A learning object has been defined as the following:

 

The Least You Should Know About SCORM

From "One Minute Overview"
published by RUSTICI SOFTWARE

Used by permission.

“What do you know about SCORM?” 

This is frequently where we start with people who call us.  Many of these people know only that their boss has asked them to “find out about SCORM and how it affects us,” or that a prospective customer insists it is necessary for their success.

For some, SCORM is simply an obstacle on the path to a sale.  For others, SCORM is a tool that enables effective, efficient online training.  At its core, SCORM allows content authors to distribute their content to a variety of Learning Management Systems (LMS) with the smallest headache possible.

“What is SCORM?”

The Sharable Content Object Reference Model defines a specific way of constructing Learning Management Systems and training content so that they work well with other SCORM conformant systems.  Basically, the different versions of SCORM all govern the same two things: packaging content and exchanging data at runtime.

Packaging content determines how a piece of content should be delivered in a physical sense.  At the core of SCORM packaging is a document titled the “imsmanifest”. This file contains every piece of information required by the LMS to import and launch content without human intervention. This manifest file contains XML that describes the structure of a course both from a learner’s perspective and from a physical file system perspective.  Questions like, “Which document should be launched?” and “What is the name of this content?” are answered by this document. 

Runtime communication, or data exchange, specifies how the content ”talks” to the LMS while the content is actually playing.  This is the part of the equation we describe as delivery and tracking.  There are two major components to this communication.  First, the content has to “find” the LMS.  Once the content has found it, it can then communicate through a series of “get” and “set” calls and an associated vocabulary.  Conceptually, these are things like “request the learner’s name” and “tell the LMS that the learner scored 95% on this test.”   Based on the available SCORM vocabulary, many rich interactive experiences can be communicated to the LMS.

Why should I use SCORM?

SCORM is a really powerful tool for anyone involved in online training.  Content can be created one time and used in many different systems and situations without modification.  This plug-and-play functionality can be powerful within an organization but even more so across organizations.  Content can be sold and delivered to the user more quickly, more robustly, and at a lower price.

SCORM is widely adopted by some huge organizations.  It has the critical momentum and is the de facto industry standard.  The US Department of Defense has specified that all of its content must be delivered via SCORM.  All of it.  Industry is following suit, and the standard appears in a vast majority of RFPs to procure both training content and Learning Management Systems.

What’s a SCO?

A Sharable Content Object is the most granular piece of training in a SCORM world.  Some would call it a module, a chapter, a page… the point is that it varies wildly.  A SCORM purist would tell you that it should be the smallest piece of content that is both reusable and independent.  In terms of how the LMS treats it, this is the item shown separately in the table of contents and tracked separately from other items.  It can contain its own bookmark, score, and completion status.   

How does SCORM relate to AICC?

SCORM is a reference model, which means that it is built on top of existing specifications.  From the beginning, SCORM has been described as a “best of breed” solution, culling the best pieces of prior specifications.  AICC, a standard from the aviation industry, was used as a basis for the runtime communication portion of the SCORM specification. Conforming to one standard does not mean that you automatically conform to the other.

Which version of SCORM is relevant?

The answer is all of them. The primary goal of adopting SCORM is generally to create an interoperable system that will work well with other systems. Support for all of the SCORM versions and AICC is essential to fulfilling that goal. To date, there are three released versions of SCORM, each building on top of the prior one. 

  • SCORM 1.1 was essentially the first pass, and never gained wide acceptance.  Some products still support it, but it is not widely adopted.
  • SCORM 1.2 followed on 1.1, and solved many of 1.1’s problems.  It was and is the widely adopted version.  As of October 2005, every major LMS continues to support it, and the majority of content vendors still produce content that meets the 1.2 specification.
  • SCORM 2004 (formerly known as SCORM 1.3) is the most recent release.  It extends and formalizes the packaging and runtime portions of the 1.2 standard, but its key addition is the sequencing and navigation (S&N) specification.  S&N allows the content vendor to specify both the behavior within the SCO and the behavior between the SCOs.  This allows for substantially richer content interactions and huge increases in the reuse of SCOs.  Adoption has been slow, to this point, but the number of LMS’s and content vendors supporting SCORM 2004 is increasing greatly.

Am I a content vendor or an LMS vendor?

An LMS is responsible for keeping track of people and what they do. Content is responsible for conveying knowledge to a learner that it doesn’t have any knowledge of.  Prior to SCORM, many hosted systems served as both the LMS and the content concurrently.  Due to the structure of SCORM, this is substantially more difficult.  If someone wants to play your content for their users and track that completion themselves, then you are the content vendor.  If you wish to import someone else’s content and play it, you are the LMS vendor.

What is SCORM NOT?

SCORM governs online training only, and only between a single user and the system.  Offline training does not apply, nor does group training. 

SCORM remains intentionally silent on many things as well.  Window size, cosmetic appearances, reporting… these items belong to the LMS or the content, and are not commented on at all.

SCORM's strongest proponents tend to be those who see online courses primarily as collections of content, who tend to think more prescriptively and behaviorally about learning and who tend not to emphasize learning design and collaborative communities.

SCORM's strongest critics tend to be those who see online courses primarily as collaborative learning environments, who tend to be more constructivist in learning approaches, and who tend to focus more on learning design than instructional design..

Many of us are in the middle, arguing that SCORM compliance and reusable learning objects can be "tweaked" by instructional designers/teachers and that one can design an environment for student centered learning by using, when appropriate, certain learning objects.

By the end of this class, you should know where you stand.

And it is worth (re)thinking yet again, what constitutes an online course. What are its crucial elements.

  • Content?
  • Community?
  • Performance by Students?
  • Assessment by Faculty?

Is one element more crucial than the other?

Are there other elements?

ADDITIONAL RESOURCES (Recommended Readings and Web perusings)

SOFTWARE

You may need, especially if you podcast, to spend $29.95 for Quicktime Pro. Everything else we can either get for free or at least a free trial download for 15-30 days.

You will need a Web Editor. We suggest the free Mozilla Composer (this is a component of the entire Mozilla Suite).

You will need an FTP Client. We suggest the free FTP Commander.

You will need an Graphics Editor. We suggest the free PhotoFiltre.

You will need an Audio Editor.We suggest the free Audacity

Other programs you may need for Modules 4-6.

  • Quicktime Pro ($29.95)
  • Camtasia Studio. (30-day free trial) records screen, audio, and video on your computer and allows them to be converted into an online video for tutorials/presentations. Probably one of the best ways to convert narrated Powerpoint files into vodcasts. It produces 508 compliant and SCORM compliant "movies." (You can export to a Flash file with IMS manifest files, etc.) In fall 2006, a single copy can can be purchased from JourneyEd for $149.00. It is definitely worth trying out.
  • iTunes (free)
  • MagPie Captioning Software with both Windows and MacOS editions. Creates captions and audio descriptions for rich media (free)
    • Note: MagPie 2x requires the download of Quicktime and Java Runtime Edition (JRE), so follow directions on their Site closely.
  • RealProducer Basic (free). Converts some audio/video files to Real streaming files.
  • AuthorPoint by AuthorGen (30-day free trial--only first two minutes of movie work) Converts PowerPoints to SCORM compliant Flash (retail $299)
  • Articulate (15-day free trial ). High end and pretty expensive. Converts PowerPoints to Flash movies (retail $699.00)
  • FlashPoint (a free trial version available) PowerPoint plugin that converts the presentation to Flash. Retail. $49.00
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