Home Page
Essentials:
We’ve noticed a disturbing trend in home page design -- information overload.
Web designers and developers seem to have resolved the "to click or to
scroll?" controversy by loading everything onto the home page. "More
and more and more is better," they seem to be saying.
But, to our mind, home page overload creates more problems than it solves. When
there’s too much information on the home page, users can’t process
it. It’s similar to driving down the highway (the real one, not the information
one) and being inundated by so many billboards that you miss the one sign you’re
actually looking for.
We understand how home page overload happens. An e-commerce developer wants
to use the home page to announce every product the company sells. Or dueling
departments within a company fight for home page real estate. And advertisements
produce revenue! It’s often easier to put everything on the home page
than to make tough editorial choices.
Overloading the home page may quiet your colleagues, but it’s a disservice
to your site visitors who then have the frustrating task of sorting through
and processing the information. And, as we all know, frustrated site visitors
don’t stick around to figure things out; they simply click off overloaded
home pages.
To make your home page do what you intended it to do – earn money, build
community, disseminate information – be sure it answers these five essential
questions.
QUESTION #1: WHO ARE YOU?
First of all, tell visitors who you are. If you’re a household name --
Coca Cola -- your logo may be all you need. If not, you need a headline or statement
that says what you’re about.
As you write this important identifying statement, keep your visitors in mind.
Don’t post your mission statement: "...our goal is to optimize our
relationships with customers..." Instead, write a concise, user-focused
phrase. A couple of good examples: theknot.com ( calls itself "The #1 wedding
resource and gift registry." The home page for the Mayo Clinic’s
Health Oasis ( announces "Reliable information for a healthier life."
QUESTION #2: HOW IS INFORMATION ORGANIZED AT YOUR SITE?
The home page should indicate to the user how you’ve organized or structured
your site. And the site structure should be obvious and logical. Is the site
ordered by product or by service? By department or by region? The user must
be able to use the home page to predict where he will find answers to his questions.
If his first attempt doesn’t yield pay dirt, he may not try again.
Think of a home page as the table of contents in a magazine – organized,
annotated, enticing. Magazine contents are organized by departments: feature
articles, short tidbits, columns, letters. A short blurb describes each item
and provides a hook, a reason for the reader to turn pages. A home page has
a similar function. Its purpose is to provide a logical structure for the information
the site contains, preview the information, and give the user a reason to click
or scroll for more. Though it contains a great deal of information, the home
page of ISP Earthlink ( is clearly organized and easy to follow.
QUESTION #3: WHAT’S NEW, HOT OR TIMELY?
The home page is the right place to tell the user about sales, new products,
or web site updates. Time-sensitive information -- contests or product offers,
breaking news -- deserve space on the home page. You want visitors to come back
frequently so the home page should tell them what’s changed since their
last visit.
QUESTION #4: WHAT CAN THE VISITOR DO AT YOUR SITE?
Remember that web sites promote interaction. At your home page give the user
a way to interact: sign up for a newsletter, enter a contest, participate in
a poll, quiz, or chat. Even better, some home pages allow users to personalize
the interaction. A return visitor to amazon.com (http://www.amazon.com) can
click on a personalized list of recommended books. At the CNN site ( you can
personalize your home page so local weather reports, movie listings, and stock
quotes for your portfolio are available each time you sign on.
QUESTION #5: HOW CAN THE VISITOR GET HELP?
Don’t make users go on a scavenger hunt to find out how to contact you.
Place contact information, or a button that leads to complete contact information,
on the home page. Complete contact information includes e-mail, telephone, fax,
street address, AND THE NAME OF A CONTACT PERSON WHO WILL ANSWER QUESTIONS.
The web is about customer service. If you don’t want to hear from users,
and if you won’t answer their questions fully and promptly, don’t
put up a web site!
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About the Authors:
Leslie O'Flahavan and Marilynne Rudick are partners in E-WRITE.
E-WRITE teaches the new rules for writing well in the electronic age.
At the E-WRITE web site http://www.ewriteonline.com - you can enroll in web
and e-mail writing courses, subscribe to a free newsletter, the E-Writing Bulletin,
take an EQ (E-mail Quotient) Test, review web writing winners in the Web Writing
Showcase,Rules of Thumb for Web Design
These are design rules of thumb; you won't see much HTML here, if any. These
are ways to think about your pages, not ways to code them.
The Web is not on paper
People who have done design work on paper documents often have a hard time making
the transition to the web. The web is a fundamentally different medium, for
better and for worse. A good designer will use a medium--any medium--to its
best advantage, and will minimize its weaknesses.
You cannot control layout on the web; trying to do so will ensure that some
readers will not be able to use your pages at all. HTML is a structuring language
that lets you give hints about presentation, but the final presentation is a
combination of your document plus the reader's browser, the reader's preferences,
and the reader's window size for the browser. All of these latter items are
out of your control.
This doesn't mean that everything you know about layout is useless; you can
still do things such as flowing text around an image and adding white space.
For examples of pages which use white space, and yet are durable enough to work
well in different browsers and in different window sizes, take a look at the
TriCHI home page. Feel free to look at the source, too; you'll find that the
HTML mark-up is pretty conservative.
The web is a hypertext environment. Paper documents can only begin to approach
the possibilities, through such things as indexes, tables of contents, and cross-references.
Web documents can bring these tools to life by providing live links that go
immediately to the referenced topic.
At present, the
web is accessed almost entirely through computer screens. This does have its
drawbacks; screens have much lower resolution and sharpness than paper. They
are also harder for many people to read for other reasons. Typographical controls
should be approached with great restraint, especially when it comes to body
text in your documents. Readers should be able to select a font style and size
that are comfortable for their reading conditions; as designer, if you override
these choices, you may be degrading the reading conditions for the most important
person in your life--the person who reads your pages.
Another important use of the web is searching, and how you code your documents
does affect their accessibility to search engines. <meta> tags are important
for providing the right information to search engines, but the search robots
will read the rest of your document as well. Some things simply won't be available
to the robots, such as text in images (alt text is important here) and words
which are split by mark-up embedded in the words (e.g., drop caps).
You are a guest in your reader's environment
When you visit the home of someone you've never met, do you immediately tell
them to replace their carpet or rearrange their furniture? Do you carry a portable
stereo into their homes and turn it up with your favorite music?
Each of the following is just as rude:* telling the reader to get a new browser
* expecting the reader to resize their page to fit your design
* playing background sounds that the user can't control
* setting type size or font in ways that the reader cannot override
It isn't simply that you don't know what your reader's environment might be,
but you don't and can't know what things might be important to them, or why.
Anything you do which forces conditions on your reader might violate some basic
need that determines how they configure their system. Telling a reader to reconfigure
their system just to accommodate your page is rude; if it does so in a way to
breaks their work routine, they will probably leave your page immediately.
And you'll never know.
Make no assumptions about your user's browser
I've already said that you shouldn't try to dictate what browser the reader
uses. Since you really have no control over this anyway, you might as well start
with the assumption that your reader may use anything under the sun.* Always
use alt="..." attributes for your images, and provide text alternatives
for image maps. There are many reasons why a reader might not be loading your
images, including the possibility of a voice synthesis browser for a telephone.
(Don't blow it off; there are telephone companies that would like to make that
happen.)
* If you use frames, make sure that your site works just as well without
them.
* If you use proprietary tags, don't depend on them to get your message across.
The same goes for Java and for features that require plug-ins; think of those
as enhancements rather than requirements.
Designing for any possible browser isn't that hard. You start with a subset
of HTML that is universally recognized. HTML 2.0, plus a few enhancements such
as tables, is a reasonable base. Restrict yourself to this set of tags when
you add your content and design your navigation. Then add the rest as enhancements,
making sure that your pages are readable and transmit their content on browsers
that don't support those special features. (Yes, it's a good idea to keep an
outdated version of a second-rate browser, and to use it periodically to check
out your own pages--before you put those pages out on the web where other people
might view them with the same outdated, second-rate browser.)
Keep your toys to yourself
There is a tendency at many sites to clutter up the home page with stuff that
is of no interest to readers. Counters. Awards. Things the author cares about,
but no one else.
The key point here is focus. Your web site has a purpose. Each page has a purpose.
Everything should contribute to that.
This is not to say that you can't have fun with things. Take awards, for instance--I
have nothing against those, and have a few myself. But they're all stashed away
on an awards page; those who are interested can look, and those who don't care
don't have to deal with it. Awards really don't belong on your home page.
Counters are another sticking point. No one cares how many
other people have been to your web site. If possible, get your access counts
from your server's logs. If those aren't available, use a hidden counter, although
remember that even those will require an additional internet connection, and
will slow down the loading of your page.
And then there are the people who collect animated gifs. These
are incredibly distracting. I'll have more to say on these shortly. For now,
I'll only say that most of the animations I've seen are pointless, cute but
no more. They are confections. As Bruce Sterling once said, no one ever cried
over the beauty of a cupcake. (I have exactly one animation on my site. Good
luck finding it; I like it partly because it is so subtle, and it's hidden away
in the place where it is most appropriate.)
Advertising is another kind of distraction. Think about it:
Do you really want to go through all the work of attracting someone to your
site, only to suggest that they might be happier somewhere else? Many advertisements
offer hidden counters as an inducement, but they're not worth it. And you get
to advertise your site as well--except that it takes thousands of hits on your
site to get an extra hundred hits through the advertisement. You can assume
that at least that many people leave your site to follow an ad, and they may
never return. I'd suggest that you don't bother with advertisements; they're
not worth it unless you're getting a lot of money.
Your reader is not an idiot
If a person has been using a web browser long enough to find your page, they
probably understand what a link is, and how to activate it. It is not necessary
to tell your reader to "click here."
Don't try to be cool
Being cool generally means that your web site isn't so cool. "Cool"
generally seems to mean distractions, self-promotion, and such. A lot of it
is counter-productive.
The human visual system tracks to motion. This is why blink is so evil, and
why animated gifs are distracting. At first, these things sound great: "I
want this to be noticed!" The question is whether you want your reader
to see anything else on your page. Every blink, every movement, is going to
draw attention away from everything else. And if you use these to draw attention
to something adjacent to them, such as text, their mere presence will be extremely
annoying when the reader is trying to read what you want them to read.
Background graphics is another way for coolness to interfere with your website.
Most backgrounds, even lightly textured ones, reduce legibility of plain text.
Different browsers--even different versions of the same browser--differ considerably
in the amount of contrast displayed in a background, so what looks OK to you
might not be legible to someone else. Solid colors that contrast strongly with
text colors are really the only way to ensure legibility.
It should go without saying that high-contrast or extremely busy backgrounds
are really very un-cool. It should go without saying, but there are some really
hideous backgrounds on the web that totally destroy their pages.
Understatement works surprisingly well on the web. Remember that when your page
comes up, your reader will be completely focused on it. So know what it is that
you want to say, then say it and be done with it. If you've done your job well,
you'll get your point across. If you haven't, no amount of cool is going to
compensate.
Leave the
reader in control
There are a lot of things that go into this, more than some of the really awful
sins. One peeve of mine is the auto-refresh. Please, let me decide when I want
to go to the next page.
A more subtle interpretation of this is to make your page usable as quickly
as possible, even before it is completely loaded. Don't force your reader to
wait for netlag.* Use height=nn and width=nn attributes on all of your images.
Most browsers will format the page immediately and load the image later, so
at least the text of your page is usable.
* Break long pages into several pages, unless the page really focuses
on a single issue. (Long pages are most likely to be appropriate on
detail pages, and least likely to be appreciated on your home page.)
* Use the top of each page to give the reader enough information to
decide whether they want to stay on that page.
There are other ways of taking control away from the user. Frames are bad about
this, because they take up valuable screen space, and most framed sites don't
give you a way to make the frames go away.
Keep your hands off the status line! Status-line crawlers are a popular toy,
but they take away link information that the user may consider more important
than your crawler. (Not to mention that crawlers, either in the status line
or elsewhere, are nearly as evil and distracting as blinking text.) Some people
also use JavaScript to put link descriptions in the status line when the mouse
is over a link. If you have a link description that's that good, use it for
the link text. Again, you're taking the URL away from the reader at exactly
the moment that they're likely to be looking at the status line to see where
a link is going to take them.
Background sound is another bad idea; most sounds are fairly large, and a reader
should be able to choose whether they want to spend the time waiting for a large
download. The same is true of large graphics; give readers a thumbnail to select,
and let them know before they select that they're going to be downloading something
huge.
Provide redundant navigation
People learn in different ways. People behave in different ways. People's perceptions
respond to different cues. So be good to everyone, and provide navigation that
works in multiple ways.
This is one of the arguments for using both image maps and text. Some people
are going to use the text links, even if they are loading graphics and the image
map is right there on their screen.
There are other ways to provide useful redundancy, including horizontal linkage
between pages at the same level in the same area (this can be either a complete
mapping or threading, as appropriate), vertical linking (especially upward to
all levels), including pages in more than one subject area when appropriate,
putting cross-links in context within articles where it is appropriate, and
for large sites, a site map page whose only purpose is to link to every page
in the site in some organized manner. For site maps, it helps if every page
links back to the site map as well. For the primary navigational links which
provide structure to your site, be as consistent as possible about the placement
of these links.
The "three-click rule" is important in navigation. It should
be possible to get from any page in your site to any other page in your site
with no more than three links. It's even better if there are multiple three-links-or-less
paths, because different readers will try different paths between the same pair
of pages.
Listen to hear yourself say, "Yes, but..."
If you find yourself defending the design of your pages, especially to the people
who read them, but also to other designers, be open to the possibility that
your pages really do have a design problem.
Remember that most people aren't going to tell you about errors or problems.
If your content is worth staying for and the problems aren't too obnoxious,
they may stay and read. Otherwise, they're likely to hit the back button and
never come to your pages again. You'll never know how often that happens, so
listen carefully when you do get feedback.
Better yet, seek out feedback from other designers. They'll be happy to tell
you everything that you're doing wrong. You don't have to agree with them, but
do listen carefully to their explanations of why they think some particular
feature is a problem.
Make your pages error-free
Make sure your graphics load. Make sure that your links work. Where you link
pages at other sites, review your links regularly to catch sites that have moved.
Validate your pages. Errors in your HTML can cause strange behavior, including
information that doesn't display.
Look at your pages. It's truly amazing to see a page that doesn't even load
correctly; it says that someone didn't care enough to look even once before
putting that page on the web. While you're looking, make sure that the page
displays the way you intended for it to display. Do this in several browsers;
not all browsers implement the same tags, or implement them the same way. Browsers
also tend not to follow HTML syntax faithfully; validation is no guarantee that
any particular browser will render your page in a readable, useful manner.
Bet your ego on your readers' assessment
We all want to have the best-looking, most effective pages on the web. Unfortunately,
our own opinions of our work are highly unreliable. The only opinions that matter
are the opinions of your readers. Base your ego on that.